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user experience

As most of you know, I’m a very long time veteran of web application building. I’ve been involved in web application development basically since they started – when a cgi-bin folder with some perl scripts to process simple forms was the norm. Until just a few years ago, there was very little sophistication about the user experience in web applications – what mattered most was functionality. and to make sure there weren’t too many errors when users did unexpected things.

I’ve considered myself pretty successful at both helping clients navigate the tough waters of web development projects, as well as accomplishing web projects for them. Recently, though, I had two projects that ended up, for wont of a better term, clusterfracks. And I’ve spent a lot of time lately trying to figure out what lessons I need to learn from those projects – what can I take away from them so I don’t make the same mistakes again. They were both custom web applications, both projects that I was a strategic, rather than engineering, partner on. Both projects were attempting to accomplish pretty sophisticated database functionality (such as case management). Functionality I knew how to get done, because I’d accomplished it before – so I had a very good feeling for what kind of code it would take to accomplish the task (and, ergo cost and time.) But what I hadn’t taken into consideration is how slick, AJAXy, easy to navigate, and easy to understand user interfaces people have gotten used to in the last few years. And, frankly, have come to expect. And how unwilling people are to sacrifice that for raw functionality.

I did a lot of self-examination: where did I go wrong? What could I have done differently? Was it the client? The developers? Me? I realized a fairly simple truth. It was all three.  In reality, I should have looked at the budgets of those projects, and looked at the clients straight in the eye and said, “double, or triple the budget at least, or don’t do the project.” And walked away if they insisted. The vendors should have bid triple what they did, and had more user interface expertise on board. The clients should not have expected to get slick 2009 functionality for a mid 5-figure budget.

The easier a user interface is to use, the more money and time it took to create. It’s that simple. What most nonprofit decision makers don’t completely realize is that the interfaces they work in every day when they shop,  or tweet and facebook, or use other online tools, are the product of millions and millions of dollars of venture capital, or, in some cases, hundreds of thousands of person hours of work in open source projects (or some combination of both.) Ground-up custom applications, even when written in great frameworks like Ruby on Rails or CakePHP, which save all sorts of development time, just are not going to have the user experience people are getting more and more used to without very serious investment of time and expertise. In addition, most small development shops don’t have the user interface expertise on hand to accomplish that task, even with a hefty budget.

So the lessons:

1) If you are embarking on a custom development project (such as a case management, for example) exhaust every possible option of using and customizing/modifying existing tools (Salesforce, CiviCRM, SugarCRM, other open source tools) before you begin to consider custom development from scratch.

2) If you have a budget of less than $100,000, go back, and stay, at step 1. I know this is high, but I’m serious. Obviously, simpler projects won’t need a budget of this sort. But simpler projects generally don’t need custom databases.

3) If you’ve got the cash to spend, and have exhausted all other options, when choosing a vendor, make sure the vendor you choose has UE expertise on hand. Look at other custom database work they’ve done. Dig in. Make sure it has the ease of user experience that you are expecting.

4) Remember the mantra: the easier it is to use, the more expensive it is to build.

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