From the category archives:

Intellectual Property

I bet you thought I’d stopped reading? Or given up? Nah. It gets chewy, for sure, but it feels like every chew is worth it. I’m reading this book at the same time as I’ve been working on the Nonprofit Open Source Initiative. I’m realizing that all of the justifications for why I am so into open source and free software is right here in this book! So here’s the summary for Chapter 3.

Chapter 3 is a discussion on Peer production – it talks about how it is that people have come together to collaboratively create software and content – basically, knowledge production. A salient quote:

… the networked environment makes possible a new modality of organizing production: radically decentralized, collaborative, and nonproprietary; based on sharing resources and outputs among widely distributed, loosely connected individuals who cooperate with each other without relying on either market signals or managerial commands. This is what I call “commons-based peer production.”

He talks about three examples which have become classic – free/open source software, SETI@Home, and Wikipedia. He spends a fair bit of time talking about the Wikipedia model, and how, basically, amazing it is.

The important point is that Wikipedia requires not only mechanical cooperation among people, but a commitment to a particular style of writing and describing concepts that is far from intuitive or natural to people.

He then spends some time making clear how the new networked environment makes peer distribution possible. Napster and and it’s follow-ons are a prime example:

What is truly unique about peer-to-peer networks as a signal of what is to come is the fact that with ridiculously low financial investment, a few teenagers and twenty-something-year-olds were able to write software and protocols that allowed tens of millions of computer users around the world to cooperate in producing the most efficient and robust file storage and retrieval system in the world.

He then talks about something that I find really interesting, and hadn’t fully understood until I read it: why the radio spectrum was regulated in the first place, and why now, regulation is basically moot. It’s really worth a read.

In the next chapter, he will talk about the economics of social production, and the motivations behind peer content creation.

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Chapter 2: Some Basic Economics of Information Production and Innovation

This is a really interesting chapter, where he lays out the basic economic theory behind information production. He basically starts out with asking what is the most efficient way of producing information, in the sense of the greater good. Basically, the most efficient for society’s greater welfare is if everyone gave information away for the cost of distribution only. He says that the standard reason why people say that exclusive rights are important is that this will encourage information production and innovation:

"In order to harness the efforts of individuals and firms that want to make money, we are willing to trade off some static inefficiencies to achieve dynamic efficiency. That is, we are willing to have some inefficient lack of access to information every day, in exchange for getting more people involved in information production over time."

This is, in fact, a critical issue. He further says:

"If information producers do not need to capture the economic benefits of their particular information outputs, or if some businesses can capture the economic value of their information production by means other than exclusive control … the justification for regulating access by granting copyrights is weakened."

He goes on, in a variety of ways, to show that both of these things are true.

He talks about quirks of information production, and the concept of rival vs. nonrival goods. A rival good is something that if you have it, I can’t – if I want one, someone has to work to get/make it. Food items are rival. Cars are rival. A nonrival good is something that both of us can have at the same time, without any additional labor or resources. Electronic information is nonrival – it’s marginal cost (cost after initial production) is basically zero. Because of this, there in fact might well be negative benefit to copyright, not positive benefit. In fact, he shows that the data shows that there is a decrease in information production with increasing patent protection. This is because the cost of more information production (which, of course, is based on previous information production) increases with patent protection and copyright.

He goes into a very interesting discussion of the matrix of strategies of information production: Rights-based, Nonexclusive-market, and nonexclusive-nonmarket types of production. He then discusses the strategies of each: like the Romantic Maximizer film director who sells work to a "Mickey" like Disney, or the ‘Jane’ (he uses Joe, but I’m taking liberties) Einstein sitting in her basement coding, releasing her software via copyleft to a Limited sharing network.

He then talks about these different types, and the revenues that they actually get that depend on copyright protection (not a whole lot.) He then says:

"The difference that the digitally networked environment makes is its capacity to increase the efficacy, and therefor the importance, of many more and more diverse, nonmarket producers falling within the general category of [Jane] Einstein. It makes nonmarket strategies – from individual hobbyists to formal, well-funded nonprofits – vastly more effective than they could be in the mass-media environment."

What I took home from this chapter are two things: 1) in effect, in this networked environment, copyright and patent protection are, in fact, counter to the greater good of society (I knew that one already – but it’s nice to have economic arguments to help) and 2) There is a lot of potential that is available to be harnessed from people who are doing things for a wide variety of reasons. Stay tuned for Chapter 3.

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  • For you Windows types, IE 7 is out, and they found a vulerability 24 hours after release.
  • Also, for you Windows types, here is a plain english interpretation of the Windows Vista EULA (End User License Agreement.) How about this one: "You may not work around any technical limitations in the software." What else is it that us geeks do? You can’t play mpeg-4 videos except under extremely limited conditions, and if you upgrade your computer more than once, you’ll have to pay. So if you are a hardware geek, expect to pay MS every other time you get a new motherboard. And since they seem to upgrade their OS every 6 years or so … I have a suggestion. Get Ubuntu, and have done already. Notice, I didn’t say "get a mac". You could, and still be better off. Apple’s OS is, of course proprietary, and Apple’s EULA is a little less evil. And, you can run any windows software you want on it, at either native speed, or a bit slower in emulation. But you’d still have to buy Windows. So you’d still have the same problem. But if you really want to have done with stuff like this, get Ubuntu. It’s the best flavor of Linux out there right now in terms of ease of use. (Some think that Microsoft is abandoning power users.)
  • A company going in the other direction: Eudora is going open source (no, they are not open sourcing old Eudora code, they are changing direction to use Mozilla Thunderbird as the underlying technology.)
  • There is a new site, called "Campus Reader" which aggregates feeds from college news sources. I like it. A lot. Anyone for "Nonprofit Reader"?
  • Yahoo and Microsoft have Google Envy. Is this news?

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I kept hearing about this book. My friend Katrin over at NTEN told me about it first, then it kept popping up all over. The book is "The Wealth of Networks", by Yochai Benkler, who is a professor at Yale Law School. It’s available at that link in a multitude of forms. I have it in nice, wonderful book form. I like portable that way.

Anyway, I should apologize in advance for overlapping series (or not, I guess.) I’m not finished with the Web 2.0 series, but I really wanted to delve into the meat of this book, and blog about it. I think I’m liking the book so much because it’s an amazing combination of some of my favorite things: technology, law and economics. (No, sadly, no theology here, but I could probably find a way to weave it in.)

I’ll start out with Chapter 1, which introduces the basic ideas of the book, and the importance of this particular moment. He lays out the beginnings of his arguments – that information and cultural production are central to human freedom and development, and that this new, "networked information economy" is providing a disruptive moment in time, and, with social action, we can use this new kind of economy to further human freedom, even as other forces are trying to create systems that will limit it.

He lays out some interesting concepts, things I’d been aware of, but not really studied enough to articulate. He talks about how the motivations for information and cultural production are very often nonprofit and nonproprietary, and that as the costs of information production goes down, those motivations start taking the fore – they become more important. He talks about the ways that a networked information economy increases autonomy for individuals, and he deftly answers the critiques of the democratization of information that the networked information economy provides. And then he lays out the resistance of actors which he calls part of the "industrial information economy" that are working to limit this broadening effect on autonomy and freedom. He argues that we are going to have to work for this – it’s not going to just happen because the technology provides these opportunities.

I’ll be blogging chapter by chapter, probably. They are pretty dense, although I’m having a great time with Chapter 2 already – it’s nice to see empirical evidence for things I’ve been thinking for a while.

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The Blackboard patent

September 3, 2006

For some of you, this is old news, but in the process of catching up, this came to my attention. Last year, several of my classes in seminary used Blackboard, which is the major player in the e-learning space.

In the patent office’s completely non-infinite wisdom, they granted an extremely broad patent to Blackboard for e-learning. This means that it’s competitors, which include both commercial as well as open source software, are theoretically in violation of those patents. And they are beginning to sue.

There is a really good review, with lots of great links, on O’Reilly radar.

So what’s the problem from my perspective? I’ve talked about patents before in this blog (in it’s previous incarnation). My perspectives haven’t changed much. Education is not a luxury, to my mind. I’m not especially a fan of Blackboard, but what’s true is that it was helpful for the courses I was involved in. And, further, for distance learning, it’s essential. The patent office giving Blackboard what amounts to a monopoly position in the e-learning space is bad enough. Blackboard choosing to enforce that monopoly simply stinks.

Join the boycott.

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IP Tidbits

August 18, 2005

Here are a few tidbits I’ve come across in the Intellectual Property arena in the past few days.

Downhill Battle
, which is an organization people interested in the whole "copyfight" issue should know about, has a new project, called Participatory Culture. They’ve just released a beta version (sorry, Mac only, for once) of a new platform for internet video, called DTV. This is very cool. It makes finding channels with interesting video easy, as well as making channels easy. It’s definitely a thing to watch. It might indeed make vlogging a lot easier as well. I’m looking forward to the Crooks and Liars channel! I’m going to watch this pretty carefully.

There is a very interesting PDF floating about with a powerpoint presentation by the CEO of the RIAA about the copyright/filesharing, etc. issue as they see it. Uck.They still don’t get it. But I guess they won’t, given their position.

There is a new, interesting project under Creative Commons  license. It’s called Orion’s Arm, which is a huge collaborative science fiction world-building project. It looks pretty amazing – and a great testament to what open source licensing can do for creative work.

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OK, this is great. At the same time as the patent office is granting business method patents that everyone knows have tons of prior art, they are busy rejecting trademarks, based on who knows what, exactly. Case in point: the organization "Dykes on Bikes" was denied a trademark of their name because the word "dyke" was vulgar. Nevermind that dykes have used that word in a positive self-affirming way for 30 years now, and there is tons of evidence for that. (I mean why call your organization by a name if you didn’t think it self-affirming??)

LawGeek has a nice little rant on the issue – much more in depth than I could provide. Boing Boing also has a post on this.

So when is the USPTO going to get their act together? I’m not holding my breath. I think what I might be waiting for is for the whole system to fall in on itself.

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David Geilhufe has a new post on his blog, entitled "Social Source Socialist?" It raises an important issue, and I’ve been wanting to talk a bit about the ways in which open source software in the nonprofit space is related to our economic system. This is pretty airy-fairy pie-in-the-sky stuff, but why have a blog if I can’t do that?

The nonprofit sector (often called the "Third Sector") is primarily (although not exclusively) geared toward the betterment of human lives. The "First Sector" (or is it the "Second Sector"? I never know.) which is capitalist enterprise, is primarily (although not exclusively) geared toward maximizing profit. It is true that this sector provides some betterment of lives based on employment, but as we’ve seen lately, this tends to mean paying as many people as little as possible, leading to their need of Third Sector services. The real betterment of lives this sector provides, at least in the last 20 years or so, has been the very few at the top.

One of my pet peeves, over the time I’ve worked with nonprofits, is the extent to which they’ve incorporated business (that is, capitalist enterprise) processes and ethos into their operations. I have to say that one of the most disheartening and troubling things that I come across is nonprofits that see other nonprofits as their "competitors." How is it that nonprofits "compete" to better all human lives? Doesn’t this detract from what the core ideals are? I understand the reasons that this happens – decreasing revenue, and competition for the same private donors, foundation grants, and government grants.  But I wonder if it is really necessary as many nonprofit "gurus" say it is.

It has always been my argument that the way an organization does its work is as important as the work it does. Corporate practices (competition, resisting unionization, efficiency as means of maximizing revenue, etc.) are usually not consonant with the goals and ideals of most nonprofit organizations.

So this leads me back to software. How could changes in the ways that nonprofits look at the way they do their work, and where they get their software change the kinds of software they use? If nonprofits thought differently, more collaboratively, a natural outgrowth of that would, I believe, be collaborative IT projects, leading to the kinds of economies of scale that large nonprofits (or corporations) can achieve. And it might lead to rethinking the use of closed-source commercial software in favor of open source software that can benefit the commons, instead of the few.

David says:

"Shouldn’t technology enable nonprofits to do more and to do it more effectively? Restricting nonprofit use of fundraising tools (through expensive proprietary software licenses) limits the number of people nonprofits can engage, the volume of donations nonprofits will receive, and ultimately, the universe of people nonprofits can help."

I couldn’t agree more.

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First off, this post is in honor of the EFF Blogathon. Read all about it. I’m hoping that by writing this series, people who haven’t been aware of these issues become more aware, and understand the stakes involved.

In the first part of this series, I talked about my perspectives on open source software, and it’s position in the whole intellectual property debate of our times. The second post was about the evil of patents. This third post, I want to talk about the issues of intellectual property and creative work.

First, though, some background on my own "vested interests" (or, more honestly, lack thereof.) Although I am a published poet and author (that’s a stretch – I’ve written some articles that have been published in edited volumes, journals and a magazine few have heard of,) and I occasionally make music (that’s a real stretch,) I’ve never made a dime off of my creative work. I have made many dimes from my creation of software, but that was part one. So, for some, this does not make me one who should say much about copyright of creative work. But, I’m going to plunge in anyway.

And, also, in internet parlance, IANAL (I Am Not A Lawyer). I am fascinated by the law, and read about the law, but I’ve never been to law school. Copyright law is a pretty obtuse field, and I don’t even begin to pretend I know it. What I’m going to talk about, though, is broad brush issues. What does the current landscape in copyright law look like, what are the issues arising, and who benefits from the current system, and who could benefit from a system that is more open.

Right now, creators of creative works are protected by copyright for their lifetimes, plus 70 years. So many works will be protected for 100 years or more. (Most work that was created prior to 1923 is in the public domain.) Copyright means that no one can take the work, whole or in part, and reproduce it without the consent of the copyright holder. Also, no one can produce derivative works without the consent of the copyright holder. Copyright is granted automatically when a work becomes tangible – but it is up to the holder of copyright to enforce copyright. (Some links are at the end of the article.) There are exceptions, called "Fair Use."

So what’s up now? Why is this such a huge issue, and what’s at stake? Very simply, technology. It all started with the Xerox machine, the audio cassette deck, and the VCR. These technologies, and the technologies that have followed (computers, scanners, DVD recorders, MP3 players, software for ripping CDs, etc.) have made copying creative works trivial. At this very moment, if I wanted to, I could find (and download) most of the music that has been recorded in the last 20 years or so, most of the movies, quite a number of books (text or audio), etc., and pay not a dime, except the cost of bandwidth and storage, which is minimal, compared to the cost of buying all of that content.

Of course, I’d be infringing on the copyright of all of those copyright holders, which, for the most part, are record companies, publishers, and movie studios, all of whom have big bucks, and all of whom are extremely unhappy at the current state of affairs.

Now I’m sure some of you reading this remember the brou-ha-ha about cassette tapes, and how that was going to spell the end of the music industry. Didn’t happen, did it? And VCRs were going to spell the end of the movie industry. Not hardly.(In the end, they benefitted from it mightily.) Now, of course, Napster’s progeny (currently named bittorrent) will spell the doom of both the music and movie industry. I have my doubts about that, too.

But they are very busy making their case that they will be done in by this technology, and, because they have all sorts of money on their side, they are getting heard in Washington (as well as Silicon Valley – more on DRM later.) The most important law that bears upon this is called the DMCA (or Digital Millenium Copyright Act.) This was a very broad law, that basically criminalizes production of technology that makes it easier to infringe on copyright, and increases the penalties for copyright infringement on the net.

There is a fascinating example of the new ways in which technology can be used to create and disseminate content in ways that, although violates present copyright laws, in fact hurts no one (and might be argued would help the owners of the copyright.)

In 2004, an artist named DJ Dangermouse created a mix of the Beatle’s "White Album", and rapper Jay-Z’s 2003 "Black Album," to create an album called the "Grey Album." It was only available as a bootleg, since he didn’t get permission from anyone to do a mix. The result was amazingly creative, and critically acclaimed. Although DJ Dangermouse violated the copyrights of varied owners, it would really be difficult to argue that the resulting work would in any way damage those owners of copyright. EFF has a good review of the legal issues.

Now some people realize that the internet could provide a really great vehicle for disseminating creative work. (Wow, really? Took them a while.) Enter ITMS (iTunes Music Store) and the reborn Napster. These two sites have different models (ITMS you download a file, and are free to do certain limited amount of things with it, Napster is a subscription service. Let the subscription lapse, and your music library goes silent.) What they have in common, though, is called DRM, or Digital Rights Management. One of these days, I’ll actually spend some time to write about DRM, because the concept and technology are interesting, and there are ongoing arguments as to whether it could work at all. But what the folks who are allowing you to download content for a cost are doing is hobbling that content in various ways to control your access to it.

This is a lot like commercial software. You don’t really own it, and you are told specifically how you can use it. Who does this benefit? Like software, it’s basically the big, powerful people who already have lots and lots of money. Most musicians and authors, like software developers, make a living (actually, many don’t), and that’s about it. Some do better, many never make a living.

So, as the content industry (record companies, movie studios and publishers) move in the direction of disseminating content electronically, but in ways that strictly control how you can enjoy it, there is another movement, that is a combination of people who’ve learned lessons from open source software, musicians that have always been friendly to music copying, and content creators who would like to more directly be in control of their own creative content.

This movement is made up of small, independent music distributors that allow you to download, sample and/or buy MP3s (sans DRM) online and creative authors licensing their work with open source-like licenses, allowing you to create derivative works from their own work. Let me talk about why I think this model, rather than the model being fostered by the RIAA and MPAA works in everyone’s interest (er, except for people who want to make oodles of money off of other people’s work.)

1) Creators of content can choose how and when to disseminate their creative work – they can choose someone to help them promote it, or not.

2) As happens often, word-of-mouth and freely released copies of content and derivative works actually increase the interest (therefore revenue generated) in the creative work. Here’s a new example. And here’s another, from a sci-fi author.

3) Consumers of creative work get maximal control of how they can use the content they have obtained (either for a fee, or for free).

4) Authors of creative work can be inspired to create new work based on the work of others, taking it in directions that are unpredictable, and potentially very interesting (like the Grey Album, except in this scenario, DJ Dangermouse won’t get ceast-and-desist letters.)

I think this is a much better model than the model that only lets you play music you bought on pre-approved devices, only read a book you bought on your desktop computer, and not also on your laptop and palmtop, and continue to pay a fee for music, and if you stop paying, you lose the music. I can’t believe that most consumers will put up with this for a long time (although I have been amazed before about what consumers will put up with when it comes to technology.) It will be interesting to see how things finally shake out.

Links:

- basic copyright FAQ
- wikipedia entry on copyright
- EFF on DMCA
- ALA’s guide to the DMCA
- Creative Commons

Blog-a-thon tag:

 

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Grokster

June 27, 2005

The supreme court handed down a unanimous ruling in Grokster v. MGM. I’ll be talking more about it later, once I read and digest everything (I’ll make it part of the IP Part III post I’ve been promising.) But beforehand, here’s BoingBoing’s post on varied coverage.

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