I’ve been a fan of user stories for several years now. User stories are a way to describe a set of functionalities of an application in a way that is focused on results – it’s easy to connect to mission. An example from an events management application:
The organization should be able to create several different kinds of events, and determine for each kind of event which detailed information will be taken. Those events can be displayed in a list or calendar format. Users can register for events, and pay using a credit card.
There are many ways to describe this story – it certainly can be a lot more detailed, but what’s clear is the result of this functionality. And, of course, user stories are great for agile development process.
Developers would determine how much this function would cost (based on our knowledge of the tools we use, and the time it takes using those tools to generate this sort of functionality), and clients would know exactly what they are getting from a functionality standpoint. When this functionality is complete, everyone is happy. The developers get reasonable compensation for a job well done, and the clients get the mission-based functionality they asked for.
And it would avoid a situation which I have become recently far too familiar with – vendors who underbid projects, and then feel the need to resort not to the intent of the contract, but the letter. Everyone knows it is utterly impossible to specify every detail in the letter of a contract – sometimes letter of the contract, unfortunately, details things like fields and queries, not functionality. The letter of a contract will be, almost by definition unless based on functionality, an inadequate representation of the final result needed. In this case, no one really wins. The clients either don’t get the functionality they expected, or they pay extra for it, and they leave the project with a bad taste in their mouth about the vendors, which will only come around to hurt the vendors later.
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